Creative Leadership & Wild Unknown Retreats
CALM MAGIC is a methodological framework invented by Jonathan Bélisle to develop speculative thinking, creative leadership & organizational poetry skills in humans and organizations.
Based on 28 years of practices & observations in the field of Relational Arts & Interaction Design, the model suggests that there are different brain activation patterns for different aspects of the creative process.
The CALM MAGIC model identifies creative processes or mental models (these patterns are named ‘’noems’’ or “sparks” because they go beyond the mental state of a person but includes the whole body and even the environment where the creative work is performed - ways of thinking about something, ways of seeing/presenting, ways of doing - ) to adopt at the various stages of generating, evaluating, elaborating, and implementing ideas.
Everyone has a built-in censoring system in their brains that filters thoughts, images, and memories, and stimuli from the outside world before they reach conscious awareness.
Our censoring system keeps us focused on our current goals and on information that prior learning has taught us is “appropriate.” Learning to loosen up this mental filtering system to allow more novel ideas and stimuli into conscious awareness is one of the biggest challenges for people who don’t think of themselves as creative.
CALM is an acronym for all the components of the method. Each component's name represents a stage of the creative leader experience and exposes the process steps.
What simple things are made of
Set things in motion
Looking at things from a new perspective
Communicating new things
MAGIC is an acronym for all the areas of impact of the method.
GOALS & GARDENS
INTUITIONS & INTENTIONS
CYCLES, CIRCLES & COMPASSES.
Read more about Calm Magic on the Calm Magic Blog
Spatial Storytelling Studio
Part of our role is to bring innovation to society and start new dialogues around usages of technologies that can build a preferable future.
We work with companies, institutions, organizations, schools, museums & cities that want to integrate an Educational & Transformational Design practice into their culture.
We create experiences, interactive software & visual design concepts, and narratives dealing with the potential risks and rewards inherent in technological, sociological, and scientific development to exert an important influence on how our society and companies come to terms with these innovations.
The Stories of a Near Future initiative focus on the exploration of the possibilities of Extended Reality Experiences and their impact on Educational Design.
The studio focus on & Heads Up Interactions, Low Tech platforms, promotes Slow Media and other forms of non-addictive interaction design approaches while using bleeding-edge Calm Computational Arts & Interactive Storytelling Design tools.
The studio is also behind the Design & Development of CALMR.io an avant-garde software to produce Voice-Activated and Spatial Audio-Visual Stories.
Photo by Manny Peralta on Unsplash
Photo by Stephanie Harlacher on Unsplash
Photo by Matteo Vella on Unsplash
Temporary hunting alliances between octopuses and coral reef fish have been documented for decades and can involve multiple participants of various species, the study authors reported Dec. 18 in the journal Ecology. Sometimes, fish and octopuses will work together for more than an hour, with different species scouting different locations. Octopuses pursue prey that dart around rocks and into tight spaces in the reef, while bottom-feeding fish such as the yellow-saddle goatfish (Parupeneus cyclostomus) scour the seafloor, and other fish species patrol the water column, according to the study.
A story about loss and interconnectedness
Since great climate change has melted glaciers, whales are no longer singing and humans have lost the ability to dream. The powerful Junning Order, made up of machines and cyborgs, controls all planetary activities and closely monitors all beings who do not respect its programs.
However, the lunar stone, a magic object, fallen from the sky, could change the course of things.
Follow the adventures of Wuxia, a young telepath fox, Oremia, a free and dreamy girl, and Aleika, a shaman hare with impressive powers in their quest to save the wonders of the Earth.If we want to save the planet we need to stop the effect of divided attention.
Technology should have a purpose. It should have a built-in mechanism to build appreciation for nature, calmness and unstructured time.